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CG Projection from tip to fuse

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Old 04-15-2008, 02:44 AM
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bob_nj
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Default CG Projection from tip to fuse

Since the root is much wider than the tip, and most CG''s are quoted at the tips, what do you guys do if you want it
cg the plane at the root?

In other words, how can I be sure that my tip mark is accurate once it gets all the way across the wing?

Thanks
Bob
Old 04-15-2008, 06:10 AM
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go4
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Default RE: CG Projection from tip to fuse

Pull a string from tip to tip and mark the root ribs.
Old 04-15-2008, 07:39 AM
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Default RE: CG Projection from tip to fuse


ORIGINAL: go4

Pull a string from tip to tip and mark the root ribs.
Depending on the model, it''s usually easier to to just slide the wings onto the tube without the fuselage when doing this and it works great.
Old 04-15-2008, 07:54 AM
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Default RE: CG Projection from tip to fuse

Definitely a consideration.

Thanks
Old 04-15-2008, 12:04 PM
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Default RE: CG Projection from tip to fuse

use a 90 dgree ruller and make a stright line to the wing tip, but why dont you measure at wing root?

how did it go with the radio setup??
Old 04-15-2008, 12:11 PM
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Default RE: CG Projection from tip to fuse

When shown on the drawings for a plane, or when stated as a distance from some fixed point, the CG of a plane is a representation of a line (or axis) passing perpendicular to the centerline of the fuselage. In other words if you jammed a stick through the fuselage at that point, the model would balance no matter where you held the stick.
Old 04-15-2008, 12:31 PM
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Default RE: CG Projection from tip to fuse

sorry but i dont quit follow can you be more specific and explain again[:-]
thx
Old 04-15-2008, 12:48 PM
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Default RE: CG Projection from tip to fuse

I can''t measure at the root because the planes I have all take the measuremant at the tips, and I don''t like to balance at the tips holding the wings.
Old 04-15-2008, 01:42 PM
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Default RE: CG Projection from tip to fuse

Step 1...mark your measurements at your wing tips
Step 2...slide the wings halves onto the wing tube
Step 3...place wings on a level surface
Step 4...tape a piece of string over the mark on wing A and stretch it across the wings to the mark on wing B and tape it in place
Step 5...make a mark on the wing at the wing root where the string is located, that is now your CG location at the wing root
Step 6...Place wings on plane and then use the new marks at the wing roots as your CG point to balance
Step 7...balance plane as needed trying not to add weight, just move components around until you can get it to balance
Old 04-15-2008, 03:55 PM
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Default RE: CG Projection from tip to fuse

So Cool
Old 04-16-2008, 07:20 AM
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Default RE: CG Projection from tip to fuse

this is so cool
Old 04-16-2008, 09:00 AM
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Default RE: CG Projection from tip to fuse


ORIGINAL: Hooked-On-RC

Step 1...mark your measurements at your wing tips
Step 2...slide the wings halves onto the wing tube
Step 3...place wings on a level surface
Step 4...tape a piece of string over the mark on wing A and stretch it across the wings to the mark on wing B and tape it in place
Step 5...make a mark on the wing at the wing root where the string is located, that is now your CG location at the wing root
Step 6...Place wings on plane and then use the new marks at the wing roots as your CG point to balance
Step 7...balance plane as needed trying not to add weight, just move components around until you can get it to balance
You should take on the job of preparing the Skymaster Jets manuals, just be careful what pictures you use tho''.
Old 04-16-2008, 11:00 AM
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Default RE: CG Projection from tip to fuse

Only if the secretary looks like your avatar! LOL
Old 04-16-2008, 11:14 AM
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Default RE: CG Projection from tip to fuse

is that you in the photo
Old 04-16-2008, 01:08 PM
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Default RE: CG Projection from tip to fuse

Hey hey, that''s my sister hands off!!!!!!!
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Old 04-16-2008, 05:48 PM
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Default RE: CG Projection from tip to fuse

well your sister possesses some nice ass-ets! What does she look like from the front?

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